Rust 1.8 takes steps to shed Make build system

Credit:

Takver

Shedding Make for a Cargo-based build gadget that is friendlier to possible contributors will lend a hand boost Rust’s ecosystem

$(‘#” + slotName + “‘).responsiveAd(screenSize:’971 1115’, scriptTags: []);if (Object.keys(IDG.GPT.companions).size > 0) IDG.GPT.refreshAd(‘” + slotName + “‘);”;
var adDivString = “

” + adString + “

“;

placementDiff = applyInsert($(this), adDivString);
if (debug)
console.log(“Just placed an Ad and the placementDiff is: ” + placementDiff);

placementTarget = cumulativeHeight + placementDiff + interModuleHeight + adHeightBuffer;

else
var moduleDivString = “”;
var elementId = “drr-mod-“+moduleCounter;
moduleDivString = “”;
modules.push(elementId);

placementDiff = applyInsert($(this), moduleDivString);
if (debug)
console.log(“Just positioned a module and the placementDiff is: ” + placementDiff);

placementTarget = cumulativeHeight + placementDiff + interModuleHeight + moduleHeightBuffer;
moduleCounter++;

loopCounter++;

// Avoid inserting Components too soon due to non-Large figures inflating the cumulative Top
if ($(this).is(“Determine”) && !$(this).is(“Determine.Huge”))
cumulativeHeight += grafHeight;

else
cumulativeHeight += $(this).Peak() + grafHeight;

);

// clone Associated Stories module to return in after eighth para in article physique for Cell breakpoint display
var $relatedStories = $(‘.Associated-promo-wrapper’);
if ($relatedStories.size)
var $relatedStoriesClone = $relatedStories.clone();
$relatedStoriesClone.insertAfter( “#drr-container > p:eq(7)”);

// For Mobile only, Place Advert after 2d paragraph.
if (firstMobileAdHtml)
$(firstMobileAdHtml).insertAfter(“#drr-container > p:eq(1)”);

var $insiderPromo = $(‘.insider-promo-wrapper’);
if ($insiderPromo.size)
var $insiderPromoClone = $insiderPromo.clone();
$insiderPromoClone.insertAfter( “#drr-container > p:eq(1)”);

//Location left side Component
cumulativeHeight = 0;
var leftPlacementTarget = tagHeight = leftPlacementTarget)
if (debug)
console.log(“congratulations… we’ve got passed the preliminary Begin point”);

if (leftPlacementIndex == null)
//it’s Not excellent enough to No Longer be a left Keep Away From – it Also is just not a

with an right away preceding small or medium picture left Avoid.
if (!isLeftAvoid($(this)) && noPrevFigures($(this)) )
leftPlacementIndex = $(this).index();
$leftPlacementElement = $(this);
leftPlacementLookaheadStart = cumulativeHeight;
if (debug)
console.log(“will not be a left Avoid and no prev figures. ########## set placementIndex (“+leftPlacementIndex+”) and lookaheadStart (“+leftPlacementLookaheadStart+”) ##########”);

else
if (debug)
console.log(“is a left Avoid or has previous figures. proceed”);

else
if (debug)
console.log(“#### leftPlacementIndex already set to “+leftPlacementIndex+”. having a look IN ADVANCE…”);

//Not null; has been set
if ((cumulativeHeight – leftPlacementLookaheadStart) > leftIntervalHeight)
if (debug)
console.log(“###### THRESHOLD REACHED. LOOKAHEAD FULL. Finish ###### (cumulativeHeight – leftPlacementLookaheadStart) (“+(cumulativeHeight-leftPlacementLookaheadStart)+”) > leftIntervalHeight (“+leftIntervalHeight+”).”);

return false;
else
if (debug) $(this).hasClass(‘medium’)
);

if (leftPlacementIndex != null && elementNotNearEnd($leftPlacementElement, leftPixelWindow))
if (debug)
console.log(” insert into index “+leftPlacementIndex);

$(“#drr-container”).children().eq(leftPlacementIndex).earlier than(“

“);

IDG.GPT.trackOmniture();

// Add Proper rail module content
for (var i=Zero; i” + adString + “